0

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Top Players

Resets Tempo real
# Nome Score
1
TesteMG
6
2
BKTESTE
5
3
MGUP
5
MasterResets Tempo real
# Nome Score
1
TesteMG
0
2
BKTESTE
0
3
MGUP
0
Level Tempo real
# Nome Score
1
BKTESTE
400
2
MGUP
400
3
RaGnArSM
400
Pk Tempo real
# Nome Score
1
TesteBK
28
2
TESTDL
1
3
BKKKK
0
Guild Tempo real
# Nome Score
1
TESTE
0
BloodCastle Tempo real
# Nome Score
1
BKKKK
0
2
TesteBK
0
3
TesteDL
0

Castle Siege

7.4.33Version477.91msRequest Duration11.53MBMemory Usage
    $_GET
    []
    $_POST
    []
    $_SESSION
    array:3 [ "slim.flash" => [] "PHPDEBUGBAR_STACK_DATA" => [] "csrf_token" => "62033ff0781eb46c3...
    $_COOKIE
    array:1 [ "morpheus" => "de41e332bb1256ce2d6a7915ee75ae74" ]
    $_SERVER
    array:56 [ "PATH" => "/usr/local/bin:/usr/bin:/bin" "TZ" => "GMT" "REDIRECT_HANDLER" => "appli...
        32 statements were executed, 12 of which were duplicates, 20 unique51.1ms
        • select * from mw_config1.25ms
        • select count(1) from mw_helpdesk_tickets where status = 1 621μs
        • select count(1) from mw_helpdesk_tickets where status = 2 486μs
        • select count(1) from mw_helpdesk_tickets where status = 3 394μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ?2.43ms
          Params
          0MuCastle_DATA
        • select cs.CASTLE_OCCUPY as occupy, cs.SIEGE_START_DATE as start, cs.SIEGE_END_DATE as finish, cs.OWNER_GUILD as guild_owner, g.G_Master as guild_owner_master, g.G_Mark as guild_owner_mark, (select count(1) from GuildMember where G_Name = cs.OWNER_GUILD) as guild_members, c.Avatar as avatar from MuCastle_DATA cs left join Guild g on g.G_Name = cs.OWNER_GUILD collate DATABASE_DEFAULT left join Character c on c.Name = g.G_Master collate DATABASE_DEFAULT 527μs
        • select * from mw_slides where active = 1 and type = ? order by sequence 1.23ms
          Params
          0slide
        • select top 5 n.*, u.name as username from mw_posts n join mw_users u on u.id = n.user_id where (locale is null or locale = '' or locale = ?) order by n.id desc 541μs
          Params
          0pt_BR
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 3.18ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?1.61ms
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 3 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Resetcount AS score, c.cLevel AS subscore, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.Resetcount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.Resetcount DESC, c.cLevel DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 3 ORDER BY doctrine_rownum ASC1.13ms
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 2.06ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?1.91ms
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 3 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.MasterResetCount AS score, c.Resetcount AS subscore, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.Resetcount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.MasterResetCount DESC, c.Resetcount DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 3 ORDER BY doctrine_rownum ASC2.3ms
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 2.34ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?2ms
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 3 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.cLevel AS score, c.Experience AS experience, c.Experience AS subscore, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.Resetcount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.cLevel DESC, c.Experience DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 3 ORDER BY doctrine_rownum ASC1.16ms
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 2.59ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?1.23ms
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 3 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, c.Name AS id, c.Name AS name, c.cLevel AS level, c.PkCount AS score, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.Resetcount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM Character c LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY c.PkCount DESC, c.cLevel DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 3 ORDER BY doctrine_rownum ASC1.77ms
        • WITH dctrn_cte AS (SELECT TOP 3 G_Name as name, G_Name as id, G_Mark as mark, G_Score as score, (select count(1) from GuildMember where G_Name = g.G_Name) as members, G_Master as master FROM Guild g ORDER BY G_Score DESC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 3 ORDER BY doctrine_rownum ASC848μs
        • select * from MuOnline.INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?1.59ms
          Params
          0RankingBloodCastle
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ? 2.02ms
          Params
          0Character
        • SELECT * FROM INFORMATION_SCHEMA.COLUMNS WHERE TABLE_NAME = ?1.09ms
          Params
          0MasterSkillTree
        • WITH dctrn_cte AS (SELECT TOP 3 s.ConnectStat AS connectStat, s.ConnectTM AS lastConnection, s.ServerName AS server, ac.GameIDC AS gameIdc, bc.Score AS score, c.Name AS id, c.Name AS name, c.cLevel AS level, c.Experience AS experience, c.Class AS class, c.PkLevel AS pkLevel, c.PkCount AS pkCount, c.AccountID AS account, c.LevelUpPoint AS points, c.MapNumber AS map, c.MapPosY AS positionY, c.MapPosX AS positionX, c.CtlCode AS code, c.Strength AS strength, c.Dexterity AS agility, c.Vitality AS vitality, c.Energy AS energy, c.Money AS money, gm.G_Name AS guild, CASE WHEN s.ConnectStat > 0 and ac.GameIDC = c.Name THEN 1 ELSE 0 END as status, c.Resetcount as resets, c.MasterResetCount as masterResets, c.Avatar as avatar, (select top 1 AccountLevel from MuOnline.dbo.MEMB_INFO where memb___id = c.AccountID) as vipType, mi.country as country, c.Leadership AS command, ml.MasterLevel as masterLevel FROM RankingBloodCastle bc LEFT JOIN Character c ON bc.Name = c.Name LEFT JOIN AccountCharacter ac ON c.AccountID = ac.Id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_INFO mi ON c.AccountID = mi.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN MEMB_STAT s ON c.AccountID = s.memb___id COLLATE DATABASE_DEFAULT LEFT JOIN GuildMember gm ON c.Name = gm.Name COLLATE DATABASE_DEFAULT LEFT JOIN MasterSkillTree ml ON c.Name = ml.Name COLLATE DATABASE_DEFAULT WHERE c.CtlCode = 0 ORDER BY bc.Score DESC, c.Name ASC) SELECT * FROM (SELECT *, ROW_NUMBER() OVER (ORDER BY (SELECT 0)) AS doctrine_rownum FROM dctrn_cte) AS doctrine_tbl WHERE doctrine_rownum <= 3 ORDER BY doctrine_rownum ASC709μs
        • select * from INFORMATION_SCHEMA.COLUMNS where TABLE_NAME = ?1.94ms
          Params
          0MuCastle_DATA
        • select ac.GameIDC as character, ms.IP as ip, ms.memb___id as account, ms.ConnectStat as connect_stat, c.MapNumber as map, c.MapPosX as x, c.MapPosY as y, c.Class as character_class, ms.ServerName as server_name, (select top 1 AccountLevel from MEMB_INFO where memb___id = c.AccountID) as vipType, ms.ConnectTM as connected_at, ms.DisConnectTM as disconnected_at, gm.G_Name as guild from MEMB_STAT ms join AccountCharacter ac ON ms.memb___id = ac.Id collate DATABASE_DEFAULT join Character c ON ms.memb___id = c.AccountID collate DATABASE_DEFAULT left join GuildMember gm ON c.Name = gm.Name collate DATABASE_DEFAULT where ms.ConnectStat > 0 and ac.GameIDC = c.Name order by ConnectTM desc 2.93ms
          Params
          0null
        • select * from mw_polls where active = 1 and convert(date, getdate()) >= start_date and (end_date is null or convert(date, getdate()) <= end_date) order by id desc 624μs
        • select count(1) as total from MEMB_INFO934μs
        • select count(1) as total from Character 2.61ms
        • SELECT COUNT(1) AS total FROM Guild 3.08ms
        • select c.Name as name, c.Class as class, c.CtlCode as code, case when s.ConnectStat > 0 and ac.GameIDC = c.Name then 1 else 0 end as status from MEMB_STAT s join AccountCharacter ac on s.memb___id = ac.Id collate DATABASE_DEFAULT join Character c on s.memb___id = c.AccountID collate DATABASE_DEFAULT where c.CtlCode > 7 1.96ms
        timezone
        America/Sao_Paulo
        base_path
        template
        default
        url_rewrite
        true
        debug
        true
        admin_prefix
        admin
        ranking
        array:3 [ "show_search_classes" => true "limit" => 99 "cache_time" => 900 ]
        auth
        array:2 [ "max_tries" => 5 "time_new_try" => 600 ]
        characters
        array:3 [ "code_types" => array:4 [ 0 => "Normal" 1 => "Banned" 8 => "Game Master" ...
        maps
        array:103 [ 0 => array:2 [ "name" => "Lorencia" "born" => "147x127" ] 1 => array:2 [ ...
        item
        array:13 [ "tooltip_file" => "item.php" "use_option_file" => true "serial_mode" => 0 "db_ver...
        columns
        array:7 [ "credit" => "credits" "token" => "memb_token" "avatar" => "Avatar" "resets" => "Re...
        use_vi_curr_info
        false
        use_md5
        false
        generate_guid
        false
        server
        array:8 [ "team" => "muemu" "season" => "6" "name" => "MaliceMu" "version_name" => "Season I...
        servers
        array:1 [ "Geral" => array:5 [ "server" => "Geral" "name" => "Geral" "ip" => "192.99.1...
        site
        array:2 [ "logo" => "66f7e68ec3dab.png" "title" => "MaliceMu - Season II" ]
        players-online
        array:1 [ "show_type" => "all" ]
        smtp
        array:6 [ "host" => "malicemu.com" "username" => "suporte@malicemu.com" "password" => "0209M@i...
        castlesiege
        array:1 [ "next_confrontation" => "Domingo as 20hrs" ]
        connectserver
        array:2 [ "host" => "192.99.172.183" "port" => "44405" ]
        joinserver
        array:2 [ "host" => "192.99.172.183" "port" => "55970" ]
        warehouse
        array:2 [ "extended" => true "ext" => array:7 [ "active" => true "database" => "MuOnline...
        force_https
        true
        maintenance
        false
        locale
        pt_BR
        vip
        array:6 [ "database" => "MuOnline" "table" => "MEMB_INFO" "column_account" => "memb___id" "c...
        coins
        array:3 [ "wcoinp" => array:8 [ "id" => "wcoinp" "name" => "WCoinP" "database" => "MuO...
        rankings
        array:17 [ "Resets" => array:7 [ "sequence" => 0 "name" => "Resets" "active" => true ...
        register
        array:8 [ "terms" => "" "countries_flag_column" => "country" "confirm_email" => false "creat...
        plugins
        array:18 [ 2 => "AuthRemember" 3 => "Avatar" 4 => "Donate" 6 => "HallFame" 7 => "HelpDesk"...
        donate
        array:3 [ "allow_payment_confirmation" => true "conversion" => array:3 [ "USD" => array:2 [ ...
        hallfame
        array:3 [ "rankings" => array:14 [ "Resets" => array:5 [ "active" => true "name" =...
        helpdesk
        array:4 [ "rules" => "" "departments" => array:4 [ 0 => "Financeiro" 1 => "Suporte" ...
        posts
        array:4 [ "limit" => "5" "types" => array:4 [ 1 => array:2 [ "name" => "IMPORTANTE" ...
        profile
        array:1 [ "show_equipments" => true ]
        workshop
        array:16 [ "max_level" => "13" "max_option" => "28" "max_excellent_category" => array:22 [ ...
        sn
        array:2 [ "facebook" => array:2 [ "login" => true "keys" => array:2 [ "id" => "72655...
        market
        array:2 [ "allowed_coins" => array:1 [ 0 => "wcoinp" ] "blocked_items" => array:348 [ ...
        downloads
        array:1 [ 0 => array:4 [ "name" => "Cliente Full" "size" => "700MB" "desc" => "Cliente...
        avatar
        array:3 [ "use_type" => "2" "filesize" => "100" "allow_gif" => true ]
        webshop
        array:1 [ "blocked_recover_items" => array:201 [ 0 => "4-0" 1 => "4-1" 2 => "4-2" ...
        custom
        array:1 [ "rankings" => array:3 [ 0 => "RankingDiario" 1 => "ResetMensal" 2 => "Rankin...
        change_class
        array:3 [ "classes" => array:13 [ 0 => "0" 1 => "1" 2 => "2" 3 => "16" 4 => "1...